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Object of the Game
The object of the game is for each player to bring all
his checkers into his home board, and then to bear
them off the board. The first player to clear all his
checkers off the board is the winner of the game.
Using backgammon's Software
real money backgammon is a game for two players, played on a
board of twenty-four narrow triangles called points.
Each player has fifteen stones of one color (light or
dark) that are placed on the boards' 24 points.
Points alternate in color and are grouped into four
quadrants of six points each. Quadrants are referred
to as a players' home board and outer board. The board
is divided in half by a center partition called the
bar. All points on a backgammon board are
distinguished by numbers. A players' maximum point
is the twenty-four point, which is also his opponents'
one point. A doubling cube, with the numbers 2, 4, 8,
16, 32, and 64, is used to keep track of the current
stake of the game.
The
game starts by each player rolls a single dice. This
determines both the player to go first and the numbers
to be played. If equal numbers come up, then both
players roll again until they roll different numbers.
The player who throws the highest number moves first
according to the number displayed on the dice. After
the first roll, the players throw both dice and
alternate turns. The roll of the dice indicates how
many points (or pips) a player can move his stones.
Stones are always moved forward, to a lower-numbered
point. The following rules apply: A stone can only be
moved to an open point (one not occupied by two or
more opposing stones).
The
numbers on the two dice constitute separate moves. For
instance, if a player rolls 5 and 3, he may move one
stone five spaces to an open point and another stone
three spaces to an open point, or he may move the one
stone a total of eight spaces to an open point, but
only if the intermediate point (either three or five
spaces from the starting point) is also open. A player
who rolls doubles plays the numbers shown on the dice
twice. A roll of 6 and 6 means that the player has
four sixes to use, and he may move any combination of
stones he feels appropriate to complete this move. A
player must use both numbers of a roll if legally
possible (and all four numbers of a double). When only
one number can be played, the player must play that
number. If either number can be played, but not both,
a player must play the higher one. When either number
can't be used, a player loses his turn. In case of
doubles, when all four numbers can't be played, a
player must play as many numbers as possible.
Playing backgammon for Play Money
Play
and practice backgammon for fun and enhance your technique
at the game. Once you've mastered skills and the basics of the
game you can move up and play to win real money.The
game rules are exactly the same as they are in Real
Money
Playing Real Money Backgammon
Playing real money backgammon is exactly the same as in
real life, only you get to meet specials people from
all over the world and play against them for Real
Money. Before playing real money backgammon, you
need to deposit money into your account. There are two
ways to start playing for Real money after depositing
money; joining an existing table or creating your own table.
In both ways there is a stake involved in the game and
the winner takes everything and pays a small fee.
Hitting and Entering
A
point occupied by a single stone of either color is
called a blot. If an opposing stone lands on a blot,
the blot is hit and placed on the bar. When a
player has one or more stones on the bar, his first
obligation is to enter that stone(s) into the opposing
home board. A stone is entered by moving it to an open
point corresponding to one of the numbers on the
rolled dice. For example, if a player rolls 4 and 6,
he may enter a stone onto either the opponents' four
point or six point, so long as the prospective point
is not occupied by two or more of his opponents'
stones. If neither of the points is open, the player
loses his turn. If a player can enter some but
not all of his stones, he must enter as many as he can
and then forfeit the remainder of his turn. After the
last of a players' stones has been entered, any unused
numbers on the dice must be played.
Bearing Off
Once a player has moved all of his fifteen stones into
his home board, he can begin bearing off. A player
bears off a stone, by rolling a number that
corresponds to the point on which the stone resides,
and then removing that stone away from the board. If there
is no stone on the point indicated by the roll, the
player must make a legal move using a stone on a
higher-numbered point. If there are no stones on the
higher-numbered points, the player can remove a stone
from the next highest point. A player is under no
obligation to bear off if he can make an otherwise
legal move. A player must have all of his active
stones in his home board in order to bear off. If a
stone is hit during the bear-off process, the player
must bring that stone back to his home board before
continuing to bear off.
The
Doubling Cube
backgammon is played for an agreed wager (or number of
points in the tournament play). During
the game, a player who feels he has a sufficient
advantage may propose doubling his stakes. He can do
it, only at the start of his turn, and before he has
rolled the dice. A player who is offered a double may
refuse, in which case he concedes the game and pays
the original wager. Otherwise, he must accept the
double and play on for the new higher stakes. A player
who accepts a double becomes the owner of the cube and
only he may make the next double. Subsequent doubles
in the same game are called redoubles. If a player
refuses a redouble, he must pay the wager that was at
stake prior to the redouble. Otherwise, he becomes the
new owner of the cube and the game continues at twice
the previous stakes. Redoubles can increase upto 64
times the original wager.
Playing with beavers
An optional rule in Single Mode (money play) which says that
when a player is doubled, he can immediately redouble (beaver)
while retaining possession of the doubling cube. The original
doubler has the option of accepting or refusing as with a normal
double.
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Gamons and backgammons
At
the end of the game, if the losing player has borne
off at least one stone, he loses only the value
showing on the doubling cube (the original wager or
one point if there have been no doubles). However, if
the loser has not borne off any of his stones, he is
gamoned and loses twice the value of the doubling
cube. furthermore, if the loser has not borne off any of
his stones and still has a stone on the bar or in the
winners' home board, he is backgammoned and loses
three times the value of the doubling cube.
Disconnections and Resuming Games
If you get disconnected, you will have 5 minutes to reconnect and resume the
game. You need to simply log in again and the disconnected game will be resumed
automatically for you. If you do not return within 5 minutes, the game will
be analyzed and the money will be split accordingly.
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Commissions when playing for Real Money
Single Game (Money)
Commission is taken from the final win sum (the winner pays for both players)
Up to $20: 4%
Example: George and Jhon play a single game with initial stake of $5. Alex won by gamon. $9.20 will be added to Alex's balance and Joe's balance will be deducted by $10. (commission is $0.4)
$20 Up to $100: 3%
Over $100: 2%
Series Game (Match)
Commission is taken from the stake sum and adding 0.25% for each additional point in a game over 1. (the winner pays both)
Up to $20:
Base commission (for 1 point): 3%, every point: +0.25%, max commission: 7%
Example: Mishel and Dona play a Series (match) up to 3 points with stake of $10. Diane won the series 3-1.The commission for 3 points is base commission of 3%+2*0.25%=3.5% The commission from each player is $10*3.5%= $0.35. (the winner pays both their commissions)$9.30 will be added to Diane's balance and Julia's balance will be deducted by $10.
$20 Up to $100:
base commission (for 1 point): 2.5%, every point: +0.25%, max commission: 6%.
$100 and over:
base commission (for 1 point): 2%, every point: +0.25%, max commission: 5%.
We encourage matches between 2 players with a similar rating level so:
Maximum $5 commission when both ratings of the players are over 1650.
Decrease of 50% in commissions when both ratings of the players are over 1700.
Increase of 50% in commissions when the difference of rating is 100 to 199.
Increase of 100% in commissions when the difference of rating is 200 or more.
Increase of 150% in commissions when the difference of rating is 250 or more.
Increase of 200% in commissions when the difference of rating is 300 or more.
These rules apply:
-Increased commission will not be applied if both players have a rating higher than 1650 or less than 1550.
-A rating lower than 1400 is considered as 1400 and displayed as 1400*.
-Increased commission will be applied only if the higher rated player wins.
-Decreased commission will always be applied regardless of the winner's rating.
-Maximum comission of 12.5%
Restricted Activities
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